AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Super metroid randomizer league 20214/5/2023 If we don’t even know how much information storage a human brain can hold, you can imagine how hard it would be to transfer it into a computer. That is ten followed by 15 zeroes - a number comparable to the individual grains contained in a two-meter thick layer of sand on a 1km-long beach. And the estimated number of connections is a staggering ten to the power of 15. The human brain contains about 100 billion neurons (as many stars as could be counted in the Milky way) - one million times those contained in our cubic millimeter of the mouse brain. But if we tried to store the amount of data the researchers gathered in a computer’s RAM, it would occupy 12.5 times the capacity of the largest single-memory computer (a computer that is built around memory, rather than processing) ever built. For a computer to resemble the brain’s mode of operation, it would need to access any and all the stored information in a very short amount of time: the information would need to be stored in its random access memory (RAM), rather than on traditional hard disks. Now if this is what it takes to store the full physical information of neurons and their connections in one cubic millimeter of the mouse brain, you can perhaps imagine that the collection of this information from the human brain is not going to be a walk in the park.ĭata extraction and storage, however, is not the only challenge. And to do this, their automated microscopes had to collect 100 million images of 25,000 slices of the minuscule sample continuously over several months. They managed to record the corresponding information on computers, including the shape and configuration of each neuron and connection, which required two petabytes, or two million gigabytes of storage. Within this minuscule cube of brain tissue, the size of a grain of sand, the researchers counted more than 100,000 neurons and more than a billion connections between them. Two years ago, a team at the Allen Institute for Brain Science in Seattle, US, mapped the 3D structure of all the neurons (brain cells) comprised in one cubic millimeter of the brain of a mouse - a milestone considered extraordinary. For starters, we don’t actually know how much information the human brain can hold. The reality, however, is much more complicated. Definitely a fan game worth keeping an eye on, and that has nothing to envy when compared with today's officially commercialized video games.We often imagine that human consciousness is as simple as the input and output of electrical signals within a network of processing units - therefore comparable to a computer. Although its aesthetics will take you back to times long gone on 16 bit consoles its mechanics and development are still current. You'll find improvements for your equipment and suit that'll allow you to beat obstacles that appear suddenly along the way.ĪM2R is an awesome game that works seamlessly with today's PCs and Windows. Or what's the same, you'll live a further development of Metroidvania where you'll run through winding scenarios with only your map to guide you as it is generated on the spot. In the game you'll embody Samus Aran once more, and you'll have to face off against new evolutions of the Metroids in the depths of planet SR388. In essence it's a remake of Metroid II: Return of Samus, released for Game Boy in 1991, and whose main appeal was its radical graphics that were (at the time) ahead of their days and preceded Super Metroid on Super Nintendo and Metroid: Zero Mission also remade for Game Boy Advance from the first original title designed for NES. AM2R stands for 'Another Metroid 2 Remake' which is the true nature of this project.
0 Comments
Read More
Leave a Reply. |